James Taubman Portfolio
About Me
I am a video game producer dedicated to empowering teams through collaboration, communication, and organization. As a Growth & Innovation Specialist at Warner Bros. Discovery, I help shape production roadmaps, develop content strategies, and enhance user experiences. With a background in project management, game design, and programming, I bring creative ideas to life across various platforms.
Notable Games
AEW: Figure Fighters
As an intern at Warner Bros., I am tasked with project planning for future updates, bug fixes, and live operations.
Wormy: To The Moon
At NEIT's annual game jam, I worked in a team to design, program, and create audio assets.
Cyber Sprint
Created a linear, race to the end game using Unreal Engine for Fortnite (UEFN) in a group project.
Documentation
Additional Projects
B/R Play
At Warner Bros., I create game concepts for upcoming Web3 content and add features to current games.
Parabellum: Artifacts of War
Worked at an indie startup, where I managed the project, gray-boxed levels, and created 3D building models
Yomi Puff
Developed a 2D arcade game in Unity for a capstone project, handling programming, audio, and level design.
Arcade Cabinet
Collaborating with a professor to reconfigure an arcade cabinet for playing student projects and retro games.