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About Me

I am a video game producer dedicated to empowering teams through collaboration, communication, and organization. As a Growth & Innovation Specialist at Warner Bros. Discovery, I help shape production roadmaps, develop content strategies, and enhance user experiences. With a background in project management, game design, and programming, I bring creative ideas to life across various platforms.

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Notable Games

AEW: Figure Fighters

As an intern at Warner Bros., I am tasked with project planning for future updates, bug fixes, and live operations.

Get Low, Grandpa!

At MassDigi, while helping reach team goals, I used various tools to improve an endless runner, mobile game. 

Wormy: To The Moon

At NEIT's annual game jam, I worked in a team to design, program, and create audio assets.

Cyber Sprint

Created a linear, race to the end game using Unreal Engine for Fortnite (UEFN) in a group project.

Documentation

Additional Projects

B/R Play

At Warner Bros., I create game concepts for upcoming Web3 content and add features to current games.

Parabellum: Artifacts of War

Worked at an indie startup, where I managed the project, gray-boxed levels, and created 3D building models

Yomi Puff

Developed a 2D arcade game in Unity for a capstone project, handling programming, audio, and level design.

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Arcade Cabinet

Collaborating with a professor to reconfigure an arcade cabinet for playing student projects and retro games.

Certifications

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